

More of the objectives forecloses achievement of the remaining objectives, orĪt least makes accomplishing them extremely difficult. Refers to a situation where three objectives are defined, but realizing one or For those unfamiliar with trilemmas, the term

Important to realize that game-designers face “trilemma” type tension whenĭeciding the scope, complexity, and depth of strategy titles. For example, is there any real difference between attempting a “cultural” type victory, “scientific” hegemony, or “military” domination?

Another way to express this is how a game forces meaningful choices when pursuing different victory paths. The depth denotes the degree to which a game’s systems are interdependent. Basically, how difficult and time-consuming is it for a player to master a game’s mechanics. espionage, religion, diplomacy options, cultural perks, various tactics that define combat simulations, etc.) a player needs to learn to achieve proficiency. Complexity signifies how many systems (i.e. For me, scope refers to the size of a map, how many units are typically under a player’s control, how many turns games usually last, etc. When contemplating the merits of strategy games I find it is helpful to think in terms of “scope,” “complexity,” and “depth.” Let’s un-package these terms. Aggressors’ focused design philosophy allows it to largely succeed in its objective of creating a mix of deep gameplay and “rich historical flavor.” Set in the period immediately preceding the Punic wars, Aggressors allows players to take control over one of the twenty-odd different factions in an attempt to create an alternative history of the era. Released in the summer of 2018, Aggressors: Ancient Rome (hereafter “Aggressors”) is a 4X strategy game developed by indie developer Kubat Studios.
